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Spycraft occurs as d20-based roleplaying game dealing with superspies & modern action. These are published per Alderac Entertainment Group. When a release of a core book (afterward known as the "Spycraft Espionage Handbook") inside 2002, multiple supplements were freed in the next years. The up to date edition of the system, Spycraft 2.0, was released in August 2005. It includes poop from either either a entire line, together by owning poop from a Shadowforce Archer campaign setting. Among many changes, a Deuce.Cipher release has dropped d20 entirely and at present utilizes a OGL license alone, meaning that a independent rulebook occurs as complete game, requiring there are no supplements like the Dungeons & Dragons Player's Handbook.
A Spycraft rules was utilized in the Stargate SG-1 roleplaying game.
1.0 Supplements
Modern Arms Guide
Gentleman's Agreement
Soldier/Wheelman Class Guide
Fixer/Pointman Class Guide
Faceman/Snoop Class Guide
A Sixties Decade Book
Virtually all Wanted
Agency
Mastermind
U.S. Militaries
Globe Militaries
Battlegrounds
1.0 Base Classes
A core Spycraft books feature a resulting base classes:
Faceman (SEH): Social chameleon.
Fixer (SEH): A guy world health organization gets wise shoppers what you want, when you want it. Dependable for stealing & grime fight.
Pointman (SEH): Reaffiliatiin character by having variable skill placed; focus on leadership & cooperation.
Snooper (SEH): Intelligence analyst. Adept at hacking & the food and drug administration.
Soldier (SEH): Straight-outright combat proficient, extremely customizable.
Wheelman (SEH): Adept for vehicles & chases, secondary combat & "gearhead" specialties.
Wire (60s): Option base class, replaces Snooper within pre-modern settings. Additional old-school flavour & electronics.
In addition, a total of base classes stem from either the Shadowforce Archer campaign setting and may be utilized forswearing modification around the "straight" Spycraft game.
Sleuth (Archer Foundation): HUMINT specialist, by using the hang for reading & influencing humans.
Explorer (Hand of Glory): A prototypical chemicals hero. Skillful overall operative by having the defensive attitude focus.
Martial Artist (Pan-Asian Collective): Close-range combat. A Battler to the Soldier's Tank.
Spin Doctor (European Commonwealth): Manipulator. Does his function by swaying humans to his side & defaming his opponents.
High Roller (African Alliance): Jack-of-tons-trades superspy, inside cohorts using Lady Luck & one of a Beautiful Humans.
Man of science (A Shop): Skill monster, flexible & hurt.
Eventually, Dark Inheritance updates some base classes from either Shadowforce Archer and adds another:
Advocate (Dark Inheritance): Something of the Spin Doctor redux, refocussed at accomplishing the certain goal like than only manipulation.
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